Civilization VI Mods

Best mods

Good Goody Huts

  • [Mod]
  • Posted about 9 years ago
  • 43 downloads

Ever want more out of those happy little villages? Now you'll get bountiful boons and more. This mod ups the benefit of the villages, putting them closer together on the map and allowing them to cluster. Moreover, they'll have more bonuses like more gold, experience, and other possibilities, making them far more worthwhile to chase down than in the vanilla game.

RevealMap

  • [Mod]
  • Posted about 9 years ago
  • 26 downloads

Now here's a little something just for messing around and certainly for the less curiously exploratory types. This mod will allow you an option to reveal the entire map when you start the game so you can simply have everything in your sights. Makes a good mod for testing map scripts and also keeps discoveries and meetings intact for your enjoyment.

Resourceful

  • [Mod]
  • Posted over 9 years ago
  • 15 downloads

Who doesn't need more resources to play around with? This mod offers up a healthy collection of new resources for use across your Civ VI campaigns, each of which can be improved upon. Rubies will offer straight gold additions, Quartz will benefit science, and Sandalwood will boost religion. All of these and more will benefit your empire in some new and unique ways should you find the means to lay claim to them.

Better Coastal Cities and Water Tiles

  • [Mod]
  • Posted over 9 years ago
  • 15 downloads

Coastal cities have been known to have a hard time in Civ VI due to the underwhelming values of production and food that make it difficult for them to expand. We've seen some solutions, but this mod takes aim at the overall function of coastal cities with water tiles and outputs. Nearly every aspect of coastal building has been reworked to boost food and production, in some cases where there was no bonus. With this, coastal cities won't be so hobbled in comparison to their landlocked neighbors.

Unique District Icons

  • [Mod]
  • Posted over 9 years ago
  • 14 downloads

The District Icons of Civilization VI do their jobs for the most part, but they're more than a little bland. This mod adds new icons with a touch of extra personality to them to make them stand out and look good in your games. Each type of district is represented by a better icon while not keeping the base colors for easy identification.

More Starting Units

  • [Mod]
  • Posted over 9 years ago
  • 14 downloads

Tired of getting run over by the AI or barbarians in the early moments of the game or do you just want to see everyone in the world get a better chance at survival? This mod might help. It supplies extra starting units available for use at the beginning of the game for either a single human player or all players, including the AI. Increase survival for yourself or the world around with this simple, yet effective mod.

Starting Builder

  • [Mod]
  • Posted over 9 years ago
  • 13 downloads

It takes you so many precious turns and certainly some priority control before you can start improving tiles on your own starting land. Well no more, this mod adds a builder to your starting units alongside the warrior and settler. Now you can jump right into improvements of your land all while getting that granary or monument ready in a jiffy.

AutoPlay

  • [Mod]
  • Posted over 9 years ago
  • 12 downloads

Ever just want to sit back and watch a game play out for a while? Do you fancy setting up any number of customizable scenarios and watching how the AI handles it without ever missing a beat? This mod allows you to do just that. It will make it so you can launch a game in autoplay. It even offers a dynamic camera that follows that moves of the world as they play out so you'll get to enjoy the action wherever it is.

NQ Enhanced User Interface

  • [Mod]
  • Posted over 9 years ago
  • 11 downloads

This is a little something that brings a lot of good things together in one place to create a near complete overhaul of the Civ VI UI for the better. From better trade screens and more lenses to new city management and building queue tools and more, this mod delivers a full package of updated and improved visuals on top of a great selection of utilities for your Civilization VI gaming process.

Real Tech Tree

  • [Mod]
  • Posted over 9 years ago
  • 11 downloads

Is there anything more weird in Civ VI than a Civ getting two eras ahead without crucial tech in any given area? We don't think so, and while this is addressed lightly in other mods, this particular one deeply tackles the issue. Civic and Tech Trees have been reworked to ensure some level of logic. You can't burn iron without a furnace and you can't build machinery without calculations. The idea is that not only will Civs not jump ahead in eras, but you won't have dead end technology that ends up serving little purpose past its original moment.