Civilization VI Mods

Best mods

Better Unique Improvements

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

Feel like all of those unique improvements just don't do enough to warrant their very existence, let alone your building of them? Then it's time for an extensive upgrade. This mod gives a decent boost to all unique improvements, making them far more worth your while for any Civilization that can build them.

Take your Time - Civic x5

  • [Mod]
  • Posted about 9 years ago
  • 3 downloads

It can easily be said that Culture is a bit too easy to earn in Civilization VI. This mod aims is for those who still want Civics to be an option, but want to dial it back a bit. With this mod, Civics cost five times as much to earn and it will bring your government evolution from a sprint to a crawl as you chase other opportunities.

Medieval Era

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

Feel like keeping things nice and rudimentary from a technology standpoint in Civilization VI? We've got your answer right here. This mod stops all science and civic progression after arrival at the Medieval Age. Make the most of ancient weaponry, technology, and philosophy to win the day in this interesting new style of game.

Tougher City States

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

It happens often. Your local city states get muscled around a lot by neighboring forces. Even barbarians run rampant over these domains. It's time to beef these independent boys up. With this mod, City States will receive a few extra units to assist in their establishment so they can put up a better fight in the early running of the game.

Fuji

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

For whatever reason, the grandest mountain in Japan and one of the most iconic peaks in the whole world isn't in Civilization VI on its own. This mod aims to fix this travesty. It adds Mount Fuji to the game as a random spawning natural wonder in the game. This mighty peak will provide a bonus in Great Person points for the districts adjacent to it, inspiring with it's towering beauty.

Less Gossips

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Tired of seeing your entire screen filled the brim with neverending cycles of clutter that come with mid to late game gossip in Civilization VI. This mod makes it all a little more manageable. With it, you can turn off a ton of the gossip in order to get to your turn that much quicker and see what's going on in the map. There's even options to customize the mod and ensure that if there's certain gossip you want to see, it doesn't go silenced.

Trading Post Improvement

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Being put in the desert as certain civilizations can be a terrible shame sometimes. It's difficult to improve there, but it doesn't have to be. If you recall, trading posts were a nice general answer to sprawling desert in Civilization V and this mod aims to bring it back. With the acquisition of the Guilds tech, you can build the Trading Post tile improvement to boost your gold income. What's more, it also takes advantage of adjacency bonuses in Civ VI to make it even further worth it for your economic empire.

Religious Overhaul (Pantheons only)

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

This mod aims to take pantheons to a far more useful level than their vanilla counterparts. With it, you get to enjoy a cavalcade of new beliefs that offer far more opportunity than you would normally have when founding your beliefs. Enjoy beliefs of blood, harvest, enlightenment, and more as you build upon the faith of your land.

Disable Space Race Mod

  • [Mod]
  • Posted over 7 years ago
  • 2 downloads

This Civilization VI mod disables the Space Race, hindering the building of Spaceports.

City Name Generator

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

If you'd like to see more variety in settlement names and break away from the regulars you see all the time, this mod is great. With an extensive and contextually sensitive dictionary built in, this mod names your cities based on the civilization you're playing, what resources are nearby, and more to ensure numerous new possibilities throughout any empire you raise.