Civilization VI Mods

Best mods

Warmonger Penalty Reduction Project

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Want to play an aggressive game of Civilization VI without being completely ravaged diplomatically by denouncement after denouncement? Here's what you need. With this mod, you can reduce or even entirely remove the warmonger penalties in order to keep your good standing with many of the major powers of the world, making your road to dominance a little more pleasant.

Historical Religions

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Civilization VI includes a lot of major religions, but it comes nowhere near hitting all of them. This mod aims to deliver just a bit further on the religious front. It adds a wealth of new historical, modern, and indigenous religions for selection, as well as updating Civilizations who would have a preference for those religions.

Reformation Victories

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Tired of seeing the same old victories again and again? Longing for a new conquest? You've come to the right mod. This one offers up a handful of new objectives to allow you to pursue new goals among your human and AI adversaries. You can choose from Economic, Territorial, Metropolis, and Diplomatic victories, each with distinct goals that will challenge you to work your Civ in new ways, complete with new policies and city projects built towards achieving each of these new goals.

Road Builder

  • [Mod]
  • Posted over 9 years ago
  • 1 download

If you feel stifled in the late game when it comes to where you want your roads to be between nations and city-states, then this might help you where you want it most. This ups the build count of Military Engineers to allow them to build more roads than usual, also allowing you to choose where your roads go, rather than leaving it all to the Traders.

Catherine's Scouts

  • [Mod]
  • Posted over 9 years ago
  • 1 download

As time has gone on and new Civs have been introduced to the game, Catherine of France has been shown to be a bit lacking. This mod aims to boost her prowess by taking advantage of her bonuses in diplomatic visibility and espionage. With this mod, Catherine's Scouts can move in and out of borders without penalty, allowing her to further boost her knowledge of the world and its going on, giving her an extra edge in information.

Scythian Paired Builders

  • [Mod]
  • Posted about 9 years ago
  • 1 download

The Scythians are a very strong early civilization, but they fall off a bit into the mid and late game. This mod aims to boost them a bit by expanding on one of their basic mechanics. With it, not only will Scythia get a pair of light cavalry for every one trained, but they can do the same with builders. Each builder training will spawn two with a build charge a piece, able to boost with the proper civics or building of the Pyramids, to make Scythia a bigger and more interesting civilization all game.

City Range Up

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Tired of watching your opponents stack city after city on top of their civilization like a congealing mess while expansive land waits to be claimed? This mod will force everyone to stretch their legs a bit more. With this mod, minimum city range is increased up to four or five tiles depending on your preference. Great option for big games on massive continents or fractals.

Tundra Farms

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Tired of having any chance of productivity and growth ruined by a bad start on a multitude of tundra tiles? We've got something that will ease the burden. This mod offers the ability to build farms even on tundra tiles so you can get your growth and food going even in the worst of snowy conditions. A great safety net against poor starting conditions!

Plantations++

  • [Mod]
  • Posted about 9 years ago
  • 1 download

It's a little odd that plantations don't offer much for housing in Civilization VI, isn't it? We think so, and so does the creator of this mod. It boosts the capabilities of plantations, raising their housing for a measily 0.5 up to a more respectable and solid 1. Even the little bit will help out where it needs to without entirely offsetting the game.

Hotkeys!

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Sometimes it can be a burden to always have to go through the menus, lists and constant flak to get to the things you want to do in Civ VI, but for those with a sweet tooth for the hot keys, it doesn't have to be that way. This mod offers up a selection of new key bindings that provide various shortcuts to helpful tools like unit, yield, and resource icons. Use it to get to see what you want in a snap.