Civilization VI Mods

Best mods

Increased Starting Distances

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Tired of getting crowded by your local city states and civilizations? Want a little more breathing room to more easily lay your claim on fertile lands and expand your sprawling empire? Then you need this. It increases the distances between spawning civilizations, city states, and barbarian camps to ensure that you and everyone else will having ample space to work with as you plan your game.

Research Reminder

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Why spend precious science on research that you could easily finish with a Eureka and save yourself the resources for something far more important? If you fear forgetting to make the change in your research that will allow you to save time later, this mod is a great option. It supplies a reminder that notifies you to switch tech research when you're 50% complete (enough to finish with a Eureka, 40% in regard to China). Save time and dominate your Science tracks with careful planning and this handy notification.

Better Sewers

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Ever feel like the cost of a sewer system far outweighs the benefit? Sewers were a substantial technological step forward in terms of health and wellness. This mod aims to bring them up to code and make them more useful. The building time is decreased and the housing boost is doubled to make sewers a far more enticing commodity in your city planning.

Improved Fog of War

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

This one is simple, but certainly a great quality of life mod for your Civ VI experience. This mod adjusts the color contrast on the edge of the fog of war in the game to better distinguish where you are from what you shouldn't be able to see. That means it will be harder to mistake parts of your map for uncovered land and provide a better, more understandable snapshot of what you need to keep eyes on.

Meteor Survival

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Your people thought they were lucky to survive the meteor, but the real test is soon to come. Other nations have survived as well, and now the meteor's crash site is the only place that offers the resources you'll need to survive. Make your way along the edge of fertility and battle your local nations in a true race to claim the scarcest of resources. Who will survive to claim what is left?

Fuji

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

For whatever reason, the grandest mountain in Japan and one of the most iconic peaks in the whole world isn't in Civilization VI on its own. This mod aims to fix this travesty. It adds Mount Fuji to the game as a random spawning natural wonder in the game. This mighty peak will provide a bonus in Great Person points for the districts adjacent to it, inspiring with it's towering beauty.

Better National Parks

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

National Parks are practically meant to be national treasures. In theory, they should yield the equivalent of a wonder for the whole nation, but their benefit of amenities is a little lackluster. This mod aims to bump them up a notch. Now National Parks will supply 10 amenities to the building city and one for each city in the nation. This makes the Park a far more worthwhile asset in the late game.

Passable Mountains

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

This mod poses a simple query. A mountain should be difficult to pass, but shouldn't it be possible? This one says yes. With it, your units will be able to cross over mountain tiles. It will be difficult, costing 5 move points per tile, but you'll be able to get through if you're persistent to seize your goals on the other side. What's more, mountain tiles will still supply all the benefits they should for adjacency to applicable situations.

Disable Religion Holy Site Mod

  • [Mod]
  • Posted over 7 years ago
  • 2 downloads

This Civilization VI mod hinders the construction of Holy Sites. Ideal for preventing AI from constructing a Holy Site when Religious Victory is disabled.

Warmonger Penalty Reduction Project

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Want to play an aggressive game of Civilization VI without being completely ravaged diplomatically by denouncement after denouncement? Here's what you need. With this mod, you can reduce or even entirely remove the warmonger penalties in order to keep your good standing with many of the major powers of the world, making your road to dominance a little more pleasant.