Civilization VI Mods

Best mods

Historical Religions

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Civilization VI includes a lot of major religions, but it comes nowhere near hitting all of them. This mod aims to deliver just a bit further on the religious front. It adds a wealth of new historical, modern, and indigenous religions for selection, as well as updating Civilizations who would have a preference for those religions.

All Roads Lead To Rome

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Rome wasn't just known for its wealth. It was a center point of prosperity and production. This mod aims to take Rome's special Civilization perk and adapt it to this fact. Now All Roads Lead to Rome offers an extra food and production bonus in any city with a trading post, giving the civ a little extra boon to work with in your conquest for world domination.

Counter Tactics

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Tired of horses and knights parading across your fields, chasing down your vassals and slaying them with ease? Feel like Ghandi and Tomyris are a bit too pushy with those elephant cavalry and horse archers? Then its time to even thing out. This mod supplies new civic cards that aid in training anti-cavalry units quickly. Your Pike and Spearmen will be taking control of the field back in no time if you've got a bone to pick with Animal Husbandry.

Tundra Farms

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Tired of having any chance of productivity and growth ruined by a bad start on a multitude of tundra tiles? We've got something that will ease the burden. This mod offers the ability to build farms even on tundra tiles so you can get your growth and food going even in the worst of snowy conditions. A great safety net against poor starting conditions!

Catherine's Scouts

  • [Mod]
  • Posted over 9 years ago
  • 1 download

As time has gone on and new Civs have been introduced to the game, Catherine of France has been shown to be a bit lacking. This mod aims to boost her prowess by taking advantage of her bonuses in diplomatic visibility and espionage. With this mod, Catherine's Scouts can move in and out of borders without penalty, allowing her to further boost her knowledge of the world and its going on, giving her an extra edge in information.

Hotkeys!

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Sometimes it can be a burden to always have to go through the menus, lists and constant flak to get to the things you want to do in Civ VI, but for those with a sweet tooth for the hot keys, it doesn't have to be that way. This mod offers up a selection of new key bindings that provide various shortcuts to helpful tools like unit, yield, and resource icons. Use it to get to see what you want in a snap.

Let's Ignore Warmongering!

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Darn if it isn't hard to be a genocidal maniac in a big world full of AI civs. Denouncement here, denouncement there, and the whole world's suddenly on your back. If only there was a way to get them to look the other way. Well, with this mod there is. It will make other nations ignoring your warmongering ways. Nations will still be mad when you occupy their cities or those of their allies, but now civs won't hate you simply for being a little extra murderous in world affairs.

Road Builder

  • [Mod]
  • Posted over 9 years ago
  • 1 download

If you feel stifled in the late game when it comes to where you want your roads to be between nations and city-states, then this might help you where you want it most. This ups the build count of Military Engineers to allow them to build more roads than usual, also allowing you to choose where your roads go, rather than leaving it all to the Traders.

Scythian Paired Builders

  • [Mod]
  • Posted about 9 years ago
  • 1 download

The Scythians are a very strong early civilization, but they fall off a bit into the mid and late game. This mod aims to boost them a bit by expanding on one of their basic mechanics. With it, not only will Scythia get a pair of light cavalry for every one trained, but they can do the same with builders. Each builder training will spawn two with a build charge a piece, able to boost with the proper civics or building of the Pyramids, to make Scythia a bigger and more interesting civilization all game.

Plantations++

  • [Mod]
  • Posted about 9 years ago
  • 1 download

It's a little odd that plantations don't offer much for housing in Civilization VI, isn't it? We think so, and so does the creator of this mod. It boosts the capabilities of plantations, raising their housing for a measily 0.5 up to a more respectable and solid 1. Even the little bit will help out where it needs to without entirely offsetting the game.