Civilization VI Mods

Best mods

Fish Farms (for better water tiles)

  • [Mod]
  • Posted over 9 years ago
  • 1 download

It's hard to get much out of the waters of Civilization VI unless you're flush with resources there. Even then, it's problematic to have so many tiles and no ability to do anything with them. This mod allows you to change that. With it, embarked builders can build fishing boats on unimproved tiles with no resources like a farm, offering up a basic 1 food resource that can be improved with civics and policies later.

Unit Report Screen

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Need a quick snapshot of what your offensive and defensive resources look like in a jiffy? Then you're going to want this mod. It supplies the game with a new Units tab to the Report Screen in which you can get a simple, yet comprehensive look at your land, sea, and air units, as well as much of their active statuses and the ability to quickly select and move the camera to a unit with ease.

Lightning Snail Game Speed Mod

  • [Mod]
  • Posted over 9 years ago
  • 1 download

In a hurry or just feel like taking things slow and low in Civilization VI? Whatever your choice, you can do either better than ever with this mod. It adds new Lightning and Snail game speed options. Lightning games are 75% faster and Snail games is 200% slower compared to Standard speed. With these, whether you're trying to get somewhere in no time or feel like taking in everything in a methodical pace, you'll have two new extreme options to do so.

Quo's Rocketboots

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Always feel like you're just short of your goal, or that the nerf to roads has hit you and your fellow players just a little too hard? Then maybe it's time to up the mobility a tiny bit to get things done. This mod adds +1 movement to every unit in the game, allowing everyone to get just a little bit more done per turn while not quite breaking the game. Also includes instructions to change the movement speed of units of your choice for extra customization.

Lumbermills for Rainforests

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Rainforests have trees. Realistically you should be able to cut these trees down and use them as resources like any other wood. So why can't you build lumber mills on rainforest tiles? There's no reason you shouldn't be able to and with this mod you will. It allows you to build the lumber mill tile enhancement on any rainforest tile and make use of that sweet foliage to fuel the production of your empire.

Ethiopia: Zara Yaqob

  • [Mod]
  • Posted about 9 years ago
  • 1 download

Ethiopia comes to the stage under a new ruler. Zara Yaqob is an Emperor bent upon bringing great construction and expansion through faith. Yaqob gains an extra wildcard policy slot for having three holy sites in cities and another extra if he can attain six. Playing to this, Ethiopia can purchase settlers, builders, and traders with faith to more easily expand the empire. Defending the holy lands is the unique Shotelai unit, which gains an additional +7 combat if fighting on home territory. Yaqob values religion above all. He favors those who share his religious beliefs, but will be wary of those on his continent attempted to turn followers to another faith.

Sink Those Transports!

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Tired of transport and embarked land units seeming iron clad against units actually built to specialize in combat on the sea? It's time to put those defenseless land lovers in their place. This mod adds a combat strength penalty to embarked land units taking attacks from sea vessels. It will be easier to sink an unprotected and unwary embarked transport.

Linear Technology

  • [Mod]
  • Posted over 9 years ago
  • 1 download

If you've ever found the technology and civic trees of Civilization VI to be a bit too scattered for your liking, this might be your mod of choice. This mod rearranges both tree into a much more tidier and linear format to make everything a lot clearer. As a bonus, it also adds a grand slew of new and interesting new civics and technologies to the game in order to spice up some otherwise barren eras and make the game more exciting the whole way through.

City Range Up

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Tired of watching your opponents stack city after city on top of their civilization like a congealing mess while expansive land waits to be claimed? This mod will force everyone to stretch their legs a bit more. With this mod, minimum city range is increased up to four or five tiles depending on your preference. Great option for big games on massive continents or fractals.