Civilization VI Mods

Best mods

Less Gossips

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Tired of seeing your entire screen filled the brim with neverending cycles of clutter that come with mid to late game gossip in Civilization VI. This mod makes it all a little more manageable. With it, you can turn off a ton of the gossip in order to get to your turn that much quicker and see what's going on in the map. There's even options to customize the mod and ensure that if there's certain gossip you want to see, it doesn't go silenced.

Trading Post Improvement

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Being put in the desert as certain civilizations can be a terrible shame sometimes. It's difficult to improve there, but it doesn't have to be. If you recall, trading posts were a nice general answer to sprawling desert in Civilization V and this mod aims to bring it back. With the acquisition of the Guilds tech, you can build the Trading Post tile improvement to boost your gold income. What's more, it also takes advantage of adjacency bonuses in Civ VI to make it even further worth it for your economic empire.

Religious Overhaul (Pantheons only)

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

This mod aims to take pantheons to a far more useful level than their vanilla counterparts. With it, you get to enjoy a cavalcade of new beliefs that offer far more opportunity than you would normally have when founding your beliefs. Enjoy beliefs of blood, harvest, enlightenment, and more as you build upon the faith of your land.

Disable Space Race Mod

  • [Mod]
  • Posted over 7 years ago
  • 2 downloads

This Civilization VI mod disables the Space Race, hindering the building of Spaceports.

Avalanche

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

A special challenge awaits you. The world is a circular island where nations are seperated by giant walls of rock, but more importantly, something greater lies near the center, namely the only uranium deposit on the map. Can you raise yourself up in time to get there or will you be left behind or reduced to radioactive cinder? Perfect for a six player free-for-all or various teams, it's a race against time and destruction.

City Name Generator

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

If you'd like to see more variety in settlement names and break away from the regulars you see all the time, this mod is great. With an extensive and contextually sensitive dictionary built in, this mod names your cities based on the civilization you're playing, what resources are nearby, and more to ensure numerous new possibilities throughout any empire you raise.

Policy Bonanza

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

It's time to go crazy with the civics. If you didn't feel like you had enough policy cards to work with, this mod steps in to deliver a healthy host of more for your political progress. From trade, to production, to military, these policies will lend you just a little bit more when you need to get your civilization in gear for what comes next.

Solitaire Sandbox

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Ever just want to play around on your own terms and run your own Civilization without worries of the world to hold you down? This mod offers up a new option that allows you to remove all AI players from the game as well as Barbarians and City States if you so wish. You can take on simply expanding your civilization and expanding into the world on your own terms almost like a city management sim.

Sikh Civilization

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

This makes a new civilization, the Sikh Empire under of Pakistan and West-India under Ranjit Singh, available for selection and play. The Civ makes use of the river lands, gaining extra production toward districts placed riverside, not to mention gaining Follower Belief bonuses from religions with at least one follower in a Sikh city. The Sikh drainage system replaces the Granary with increased bonus food and housing and the Sikh Sepoy is an industrial era infantry that will gain faith for your nation from defeated enemies. Ranjit believes in a strong economy and enjoys Civs that boast lucrative trade, but will not tolerate those who settle near his lands. Will you be able to guide the Sikh nation to victory?

Re-Districting

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

If you're just not getting enough out of the new district system of Civilization VI, then this is a meaningful and thorough upgrade that just might give you a little more bang for your production buck. It allows a fantastic slew of new district upgrades, ranging from specialization in food, science, production or military bonuses to bonuses for being built over certain luxury and strategic resources. Get more out of your districts than ever before.