Command & Conquer 3: Tiberium Wars Mods

Best mods

Post effects TGA

  • [Mod]
  • Posted about 18 years ago
  • 1 download

This mod by Chuck888 contains an >TGA file to make 3rd part maps look like vanilla maps. See File/Full Details for more info.

w4_battle 2.1

  • [Map]
  • Posted over 17 years ago
  • 1 download

An Art of Defense map by war450.

Cipher_Ultra's Map Pack 1.0

  • [Map]
  • Posted about 18 years ago
  • 1 download

A 6 map pack by Cipher_Ultra.

Blue Zone Battle 1vs1

  • [Map]
  • Posted over 14 years ago
  • 1 download

In my career I made myself. This course is normally made ​​in my career. I think her main area of the city in the south and north of the Tiberium field. Have fun! (Sorry, I wrote a compiler :D)

Bloody Rivers 1.0

  • [Map]
  • Posted over 18 years ago
  • 1 download

A 4 player map.

Mutant Ironback and Scrapbus

  • [Mod]
  • Posted over 14 years ago
  • 1 download

I have finally released seven new unit source codes for the C&C3 Mod SDK (as well as for WrathEd). Unit ability coding is customized and edited, and the original codings for the Shatterers and Redeemer are extracted and re-used from WrathEd to the C&C3 Mo

Divergence

  • [Map]
  • Posted about 17 years ago
  • 1 download

A 4 player map by N88TR.

Commando Special Forces 1.1

  • [Mod]
  • Posted over 16 years ago
  • 1 download

Some changes listed: elite war factories for nod & gdi, elite barracks, end game units (they take 40 minutes to make, may change later), Emergency war factories, lots of health edits, lots of weapon edits.

Nod Turret (TD) 2.0

  • [Mod]
  • Posted over 13 years ago
  • 1 download

Madin's Nod Turret V2.0 Version 2 is up to date with the latest usable version and fixes issues concerning the lack of texture when building the model in the previous version

Redux

  • [Mod]
  • Posted almost 19 years ago
  • 1 download

This mod balances the factions in the game and focuses mainly on the GDI and NOD. An added feature is that the GDI and NOD no longer need silos.