Medieval 2: Total War Mods

Best mods

Ultimate Docudemons 2.0

  • [Mod]
  • Posted almost 19 years ago
  • 12 downloads

The Ultimate Docudemons are designed to be the ultimate modding reference tool for M2TW.

Crimson Tide 4.2 (Patch)

  • [Mod]
  • Posted almost 18 years ago
  • 12 downloads

This will update your Crimson Tide mod by Magus to version 4.2. This corrects a bug where the dirt was not brown colored.

Tyre's Armoured Generals 1.0

  • [Mod]
  • Posted almost 19 years ago
  • 11 downloads

This mod severely changes the way Generals and Captains look and will not be to everyones liking.

Third Age - Total War 1.2 (Patch) (Beta)

  • [Mod]
  • Posted almost 17 years ago
  • 11 downloads

This mod by TW_King_Kong is a total conversion modification for Medieval II: Total War that brings you into the world of Middle-Earth. Features epic and strategically demanding battles with the armies of Middle-earth and there respective heroes, and more

Zeph's Kingdom of Jerusalem Mod

  • [Mod]
  • Posted over 19 years ago
  • 11 downloads

Zephrelial has made this cool mod that adds the faction Kingdom of Jerusalem into the game.

Crimson Tide 3

  • [Mod]
  • Posted almost 18 years ago
  • 11 downloads

Version 3.0 of the Crimson Tide mod by Magus. Changes include tweaks to blood, snow, sand and dirt. See File Details for more info.

.sd Converter

  • [Mod]
  • Posted over 19 years ago
  • 10 downloads

A tool that allows us to add new faction symbols and in general have a bit of control over the files in data/ui/southern_european/interface.

AMPT+NS Playable

  • [Mod]
  • Posted over 19 years ago
  • 10 downloads

This allows you to play with all default nonplayable Aztecs, Mongols, Papal States and Timurids factions.

Blood, Fire, Dirty, Snow and Gore

  • [Mod]
  • Posted over 18 years ago
  • 10 downloads

This mod increases the amount of blood and also edit the fire effects in-game.

Meshconverter 1.0.2

  • [Mod]
  • Posted about 19 years ago
  • 10 downloads

Only change is swapping uv coordinates to fix texturing problem in Milkshape. Skeletons unchanged from v1_0_1.