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Civilization VI Take your Time - Civic x5

  • [Mod]
  • Posted about 9 years ago
  • 3 downloads

It can easily be said that Culture is a bit too easy to earn in Civilization VI. This mod aims is for those who still want Civics to be an option, but want to dial it back a bit. With this mod, Civics cost five times as much to earn and it will bring your government evolution from a sprint to a crawl as you chase other opportunities.

Civilization VI Himiko of Japan

  • [Mod]
  • Posted about 9 years ago
  • 13 downloads

With this mod, Himiko joins the land of Japan to bring a new religious priority to the Far East. Himiko is known as the Shaman Queen. Her guidance will benefit faithful leaders with extra faith for Holy Sites built near mountains or Natural Wonders. Furthermore, Himiko enjoys great relations with the smaller nations of the land. She gains two envoys for each Holy Site completed. As such, she has no tolerance for those who would wreak havoc on City-States.

Civilization VI Religious Overhaul (Pantheons only)

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

This mod aims to take pantheons to a far more useful level than their vanilla counterparts. With it, you get to enjoy a cavalcade of new beliefs that offer far more opportunity than you would normally have when founding your beliefs. Enjoy beliefs of blood, harvest, enlightenment, and more as you build upon the faith of your land.

Civilization VI Medieval Era

  • [Mod]
  • Posted about 9 years ago
  • 3 downloads

If you want to live in a game where tech doesn't go too far out of control, this one will curtail it to an earlier age. With this mod, the Medieval Age becomes the end goal in technology and civics. All other ages are adjusted to make the game a proper length as a result, allowing for a good battle of steel and iron.

Civilization VI Constant Civilian Unit Cost

  • [Mod]
  • Posted about 9 years ago
  • 5 downloads

If you find yourself utterly strapped for civilian units in the late game due to the staggering scale costs the game imposes on them, then this is well worth having. This mod sets resource cost on units like traders, spies, apostles, and more at a static price that will keep them available when you need them most later on.

Civilization VI Buffs to Weak Luxury Resources

  • [Mod]
  • Posted about 9 years ago
  • 6 downloads

If you've ever felt disadvantaged by luxury resources that just don't give you enough output in comparison to others, then this is a good mod to go with. It boosts the likes of coffee, jade, marble, pearl, tea, and more to make them matter to the fellow who can lay claim to them.

Civilization VI George Washington of America

  • [Mod]
  • Posted about 9 years ago
  • 9 downloads

Freedom and liberty strengthens the hearts of the US nation as it makes way for the first President. George Washington is one of the founding fathers. Future generations aspire to his example and so under his guidance, USA gains government legacy bonuses in half the time. A stoic believer in the honor of liberty, Washington welcomes nations that share in his government once embassy has been established. He despises those who strike surprise attacks.

Civilization VI RevealMap

  • [Mod]
  • Posted about 9 years ago
  • 26 downloads

Now here's a little something just for messing around and certainly for the less curiously exploratory types. This mod will allow you an option to reveal the entire map when you start the game so you can simply have everything in your sights. Makes a good mod for testing map scripts and also keeps discoveries and meetings intact for your enjoyment.

Civilization VI Plantations++

  • [Mod]
  • Posted about 9 years ago
  • 1 download

It's a little odd that plantations don't offer much for housing in Civilization VI, isn't it? We think so, and so does the creator of this mod. It boosts the capabilities of plantations, raising their housing for a measily 0.5 up to a more respectable and solid 1. Even the little bit will help out where it needs to without entirely offsetting the game.

Civilization VI Ethiopia: Zara Yaqob

  • [Mod]
  • Posted about 9 years ago
  • 1 download

Ethiopia comes to the stage under a new ruler. Zara Yaqob is an Emperor bent upon bringing great construction and expansion through faith. Yaqob gains an extra wildcard policy slot for having three holy sites in cities and another extra if he can attain six. Playing to this, Ethiopia can purchase settlers, builders, and traders with faith to more easily expand the empire. Defending the holy lands is the unique Shotelai unit, which gains an additional +7 combat if fighting on home territory. Yaqob values religion above all. He favors those who share his religious beliefs, but will be wary of those on his continent attempted to turn followers to another faith.

Civilization VI Passable Mountains

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

This mod poses a simple query. A mountain should be difficult to pass, but shouldn't it be possible? This one says yes. With it, your units will be able to cross over mountain tiles. It will be difficult, costing 5 move points per tile, but you'll be able to get through if you're persistent to seize your goals on the other side. What's more, mountain tiles will still supply all the benefits they should for adjacency to applicable situations.

Civilization VI AI free settler on deity only

  • [Mod]
  • Posted about 9 years ago
  • 3 downloads

For whatever reason, the AI starts getting multiple free settlers on Emperor difficulty and upwards, which can make for a difficult time when they start immediately surrounding and advance settling near your land. This mod aims to dial the difficulty back just a touch be robbing the AI players of those free settlers, leveling the national and political geography a little bit further.

Civilization VI Avalanche

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

A special challenge awaits you. The world is a circular island where nations are seperated by giant walls of rock, but more importantly, something greater lies near the center, namely the only uranium deposit on the map. Can you raise yourself up in time to get there or will you be left behind or reduced to radioactive cinder? Perfect for a six player free-for-all or various teams, it's a race against time and destruction.

Civilization VI Randomised British Isles Map

  • [Mod]
  • Posted about 9 years ago
  • 3 downloads

Battle it out in the British Isles! This mod introduces a map shaped carefully to represent Britain, but with the added bonus that the game will be different every time. Terrain, resources, and starting locations are random and present more than the same old thing you might otherwise get. What's more, there are multiple customization options, including one where specific civs will start approximately true to their respective regions.

Civilization VI Argentina Civilization

  • [Mod]
  • Posted about 9 years ago
  • 11 downloads

With this mod, the civilization of Argentina joins the world stage as a playable nation. Under the guidance of Eva Peron, Argentina is a nation steeped in the joys of music and revelry. It has many bonuses that build towards great music and great music, in turn, supplies life to the city in the form of production and tourism. The Gaucho is the steadfast defender of Argentina, guarding against ranged attacks well and heals better on farm and pasture improvements. Peron is staunch her belief that a happy nation is a progressive nation. She will not tolerate neighbors that have no understanding of the importance of happiness or production.

Civilization VI Scythian Paired Builders

  • [Mod]
  • Posted about 9 years ago
  • 1 download

The Scythians are a very strong early civilization, but they fall off a bit into the mid and late game. This mod aims to boost them a bit by expanding on one of their basic mechanics. With it, not only will Scythia get a pair of light cavalry for every one trained, but they can do the same with builders. Each builder training will spawn two with a build charge a piece, able to boost with the proper civics or building of the Pyramids, to make Scythia a bigger and more interesting civilization all game.

Warhammer 40,000: Dawn of War 3 Elite Grinder (1v3)

  • [Mod]
  • Posted about 9 years ago
  • 4 downloads

This map is an easy means to several problems in Dawn of War III. If you're tired of grinding for experience, keeping you away from certain gameplay features, and never able to access elites in a given battle, this is easily the one. In a 1 versus 3 match where you play the one, funnel your enemies into the bridge and easily grind them apart for an easy boost towards your goals and enjoy some Elite action as you get there.

The Binding of Isaac: Afterbirth Angela

  • [Mod]
  • Posted about 9 years ago
  • 7 downloads

Angela is an angel-in-training, but she's find herself on a difficult and branching road. Will she retain her purity and ascend to the mightiest of holy forms or succumb to temptation and become a cursed being of strength and terror? You decide. Angela comes with new items and her own mechanics based on various features of the game, making her a unique challenge well outside the norm.

The Binding of Isaac: Afterbirth Morph

  • [Mod]
  • Posted about 9 years ago
  • 7 downloads

Is he a boy or a monster? One things certain. He's definitely a half-wit. Morph was an experiment gone wrong. He's not smart and he is always half-hearted, but studying enemies allows him to take on aspects of them and strengthen himself. Take on bugs and sprout flies or take on skeletons and project their bones. Every splice makes Morph stronger. Perhaps he can become a daunting killing machine if he can survive long enough.

The Binding of Isaac: Afterbirth Higher Chance of Modded Items

  • [Mod]
  • Posted about 9 years ago
  • 7 downloads

Are you packing a ton of modded gear, but just find yourself getting the standard fare a little too often for your liking? Then this might lend a hand. It boosts the chance of modded items appearing to two times the normal rate. Everything you have in your collection of mods has a better chance of appearing while everything normal will take a bit more of a backseat in comparison.