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Transport Fever More Stable Industries

  • [Mod]
  • Posted over 9 years ago
  • 39 downloads

Tired of having your production halted simply for the fact that your stockpiles keep reaching their cap all too soon? Want to be able to have industries well out of the way that can keep a good surplus of resources to work with without too much resupply? This mod helps either way. It raises the stockpile cap to allow your industries to store more resources and receive less deliveries. Great for remote locations that don't see a lot of activity.

Civilization VI Color Blind Tweak

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

The settler menu can be a little jarring if you're colorblind, and unfortunately Firaxis seems to have left folks with that problem in the dumps. No worries though. Where the developer didn't deliver, a modder has. This mod makes a tweak to the settler visuals to make distinguishing between tiles much easier.

Civilization VI PhotoKinetik

  • [Mod]
  • Posted over 9 years ago
  • 4 downloads

Here's a fantastic preset for those of you that want to make your Civilization VI world look more vibrant than ever. It desaturates the colors and modifies the palette to up the quality of the visuals overall. Moreover, it also adds a Game of Thrones-style "Westeros" option that allows you to shift the games visuals over to the colors and style of that of the fantastic television series.

Civilization VI 25 percent Eurekas and Inspirations

  • [Mod]
  • Posted over 9 years ago
  • 7 downloads

If you feel like games are far too often won by the ease of Eurekas and Inspirations in Civilization VI, then maybe it's time to knock them down a notch. In that case, you're going to need this mod. It takes the bonus technology increase from Eurekas and Inspiration down to 25%. Not only that, it provides convenient instructions on how to play with the value yourself!

Civilization VI Re-Districting

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

If you're just not getting enough out of the new district system of Civilization VI, then this is a meaningful and thorough upgrade that just might give you a little more bang for your production buck. It allows a fantastic slew of new district upgrades, ranging from specialization in food, science, production or military bonuses to bonuses for being built over certain luxury and strategic resources. Get more out of your districts than ever before.

Civilization VI Better Unique Improvements

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

Feel like all of those unique improvements just don't do enough to warrant their very existence, let alone your building of them? Then it's time for an extensive upgrade. This mod gives a decent boost to all unique improvements, making them far more worth your while for any Civilization that can build them.

Civilization VI Linear Technology

  • [Mod]
  • Posted over 9 years ago
  • 1 download

If you've ever found the technology and civic trees of Civilization VI to be a bit too scattered for your liking, this might be your mod of choice. This mod rearranges both tree into a much more tidier and linear format to make everything a lot clearer. As a bonus, it also adds a grand slew of new and interesting new civics and technologies to the game in order to spice up some otherwise barren eras and make the game more exciting the whole way through.

Civilization VI More Builds per Builder

  • [Mod]
  • Posted over 9 years ago
  • 6 downloads

Tired of watching your builders disappear into dust in the wind after just three measly builds? Wish there was a little more you could do with the builders without having to spend civic cards on them? No problem! This mod toys with the builder's stats so they get quite a few more builds per character. Now get to work, lazy builders!

Civilization VI Strategos

  • [Mod]
  • Posted over 9 years ago
  • 7 downloads

Feeling like the unit selection of the overall base Civilization VI game is a little lacking? You're not the only one. This mod introduces a fantastic collection of new and useful units that can be built all across history. From the supportive back ranks range of the snipers to new land escort units like the balinger and transport to units that now come after the final tech of the game, you'll have an incredible wealth of new offensive and defensive options throughout history.

Civilization VI One-City Challenge

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

Now this is a challenge worthy of a Civilization God player. With this mod, all human players can only raise one city. They cannot capture city-states and capitals can only be raised. No cities can be traded either. What can you do with one city? Can you figure out the right formula to pour into your growth that will make you a formidable force with just your capital to lead the way? Take the One-City Challenge and see!

Civilization VI Diplomatic Total

  • [Mod]
  • Posted over 9 years ago
  • 4 downloads

Tired of playing guessing games about why a civilization likes or hates you? Wish there was an easier way to figure out what you're doing right or wrong? The good news is that there is. This mod introduces a new set of visible counters that gauge an enemies total reasons of like or dislike and the strength behind those reasons, allowing you to better figure out what motives are behind their fondness or denouncement.

Chronicle: RuneScape Legends Nastroth Final Battle

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Now this is a little bit of an amusing addition to Chronicle. With this mod you can fight and defeat Nastroth in a battle well before the final chapter. An interesting challenge to say the least, and you can enjoy the altered stats of Nastroth to make up for the fact that neither of you should be fighting at your fullest potential.

Chronicle: RuneScape Legends Workshop Examples

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

With the workshop and mod tools just having released on Steam (as of this writing), this is an opportunity to flex your quest building muscles and see what you can create! Not sure what to do? Check this out. This mod introduces two scenarios and a premade deck build as a simple offering, but also just to allow you to have a glimpse of what's possible with the new Steam Workshop tools.

Offworld Trading Company UI+

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Here's a little something to bring more out of the visuals and format of your Offworld Trading Company user interface. This mod makes some pleasant updates to the regular screen with new indicators, such as debt change rate next to the debt counter and each players cash and resources next to their name. In addition you can also use this mod to zoom out further than ever with the camera and always have vision you're looking for on the scene.

Offworld Trading Company Endless Mode

  • [Mod]
  • Posted over 9 years ago
  • 13 downloads

Want the glory of your economic empire to never come to an end? Play on, my friends, with this fantastic mod. It allows you to continue past HQ Level 10 and build into eternity if you so choose. Build, trade, expand, and conquer for as long as you wish and then some.

Civilization VI KinetiKam

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

Want to get a close up look at the glory of your civilization in full working form or the downfall of another while you launch nuke after nuke into it? Want to slip far out and observe the vast stretches of the world like you never could before? Then either way, you've come to the right mod. This new camera preset removes both the close-up and far-back camera zooms limits that will allow you to see as much of the world or all of the closest details of the map in one easy-to-use offering.

Civilization VI Warmonger Penalty Reduction Project

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Want to play an aggressive game of Civilization VI without being completely ravaged diplomatically by denouncement after denouncement? Here's what you need. With this mod, you can reduce or even entirely remove the warmonger penalties in order to keep your good standing with many of the major powers of the world, making your road to dominance a little more pleasant.

Civilization VI Gigantic Map

  • [Mod]
  • Posted over 9 years ago
  • 19 downloads

Get ready for a sprawling Civilization throw down like no other! This mod adds the option of a an absolutely enormous Gigantic starting map. For comparison, the Huge starting map has about 7000 hexes, but the Gigantic starting map has 9000 playable hexes! Play with 16 players and still have plenty of breathing room as you vie for control of this grand new world.

Civilization VI Slavery And You

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

Do you like the idea of the Aztec bonus ability, which allows them to convert defeated enemies to workers for their empire? Well now you can take advantage of this boon with any civilization if you want! This mod supplies a military policy card that allows you to convert any defeated unit into a worker. Aztecs still get this for free, but you'll have to use a military card slot, promoting some level of balance.

Civilization VI Tundra Farms

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Tired of having any chance of productivity and growth ruined by a bad start on a multitude of tundra tiles? We've got something that will ease the burden. This mod offers the ability to build farms even on tundra tiles so you can get your growth and food going even in the worst of snowy conditions. A great safety net against poor starting conditions!