Steel Division: Normandy 44 Mods

Best mods

Reinforce Infantry

  • [Mod]
  • Posted about 9 years ago
  • 2 downloads

If you've ever needed a simpler, yet sensible way to reinforce your troops in and out of combat, this is a solid means to go about it. This mod makes it possible to reinforce troops from supply trucks. A certain number of munitions on the truck will be used per second to boost your platoon back into tip-top shape and get back to the fight, making it a balanced, yet helpful way to keep your soldiers in the game.

PolishMarkingzMod

  • [Mod]
  • Posted about 9 years ago
  • 1 download

Here's a little something to spruce up the Polish units in Normandy 44. This mod supplies a reskin with more historically accurate markings for Polish troops and armor. The reskins affect the Stuart, the Cromwell IV and its DOW counterpart, the M3 in its various forms and more to give more realistic visual value to the Polish armies.

StrongAllies

  • [Mod]
  • Posted about 9 years ago
  • 1 download

This is a way to go about powering up the Allies for campaign and skirmish modes without completely overpowering them. The mod lends a few little boosts to various stats on the US, UK, Poland, France, and Canada such as accuracy, speed, armor penetration, and more to help you get a little bit of an edge that doesn't feel like outright cheating.

Marine Corps

  • [Mod]
  • Posted about 9 years ago
  • 1 download

Here's a little something to spruce up the US Armed Forces. This mod affects Sherman tanks and infantry men. They'll get a slick new marine uniform and jungle camo look. As a bonus, some infantry units will come with a medic cross on them at random to give your squads a little extra realism.

CounterAttack

  • [Mod]
  • Posted about 9 years ago
  • 1 download

This mod goes out of its way to rework phases in Normandy 44 and make give both sides more strategic opportunities to lay down some heavy offense or sure up defense for forthcoming onslaughts. Germans and Allies will both have a preparation phase, as well as a phase where each is quite a bit stronger and the full extent of their arsenals are unlocked, making for a more interesting give and take of advantage in battles.

NoGlow

  • [Mod]
  • Posted about 9 years ago
  • 1 download

Sometimes an identifier (or several) can overdo it. This mod is built towards removing some visual clutter from units. It removes the glow from occluded units and the colored tint that is added to building when units are garrisoned inside of them. With such big tags above them, you probably don't need these other effects to tell where your troops and weapons of war are at.

Flak88Mod

  • [Mod]
  • Posted about 9 years ago
  • 1 download

There's an odd thing about the Kfz 70 and Maultier armored trucks towing the Flak 41 and Flak 36 respectively. Those trucks weren't truly capable of towing such heavy cannons effectively. This mod replaces them in both situations with the Sd Kfz 70, which was actually designed to handle both loads. The names on these units have been altered to reflect changes and the operating crews and costs of both guns are now in line with other guns as well to make for a more visually and statistically realistic set of guns.