The Elder Scrolls IV: Oblivion Mods

Best mods

Oscuro's Oblivion Overhaul 1.31

  • [Mod]
  • Posted almost 19 years ago
  • 2 downloads

Oscuro's Oblivion Overhaul is a very complex and extensive modification to TES IV: Oblivion. It changes thousands of variables of this excellent game and also merges into it several very popular third party modifications.

Martigen's Monster Mod

  • [Mod]
  • Posted almost 19 years ago
  • 2 downloads

Over 250M in 90+ brand new creatures and NPCs, 1500+ variant creatures and NPCs, unique encounters, advanced AI, tailored loot drops and more! Highlights in this release include.

Mansion_Of_Cyrodiil's_Champion.7z

  • [Mod]
  • Posted over 15 years ago
  • 2 downloads

house and unique stuff

Oblivion Mod Manager 1.1.6

  • [Tool]
  • Posted over 18 years ago
  • 2 downloads

An update to the MUST-HAVE utility for anyone running more than one mod. The OBMM allows you to change mod load order for stability and even performance in some cases, includes a BSA patcher, an ArchiveInvalidation.txt generator and MUCH more.

Orcish Kabuto

  • [Map]
  • Posted almost 20 years ago
  • 2 downloads

Orcish Kabuto.

Arena Loot

  • [Mod]
  • Posted about 20 years ago
  • 2 downloads

"Arena Loot" enables you to loot fallen enemies in the arena. Both corpse-loot and separate weapon/armor loot. See README for more information.

Fellowship of the Nine- Crymson Edition 1.0

  • [Mod]
  • Posted over 19 years ago
  • 2 downloads

Fellowship of the Nine mod- Crymson Edition 1.0.

Mighty Umbra 1.1

  • [Mod]
  • Posted over 18 years ago
  • 2 downloads

This quest mod revolves around Umbra the Sword, which is among the mightiest weapons to have ever been forged in Tamriel. A very challenging quest.

AuctioneerComplete Mod

  • [Mod]
  • Posted almost 20 years ago
  • 2 downloads

AuctioneerComplete Mod.

Martigen Monster Mod 3.5.5b5 (OMOD)

  • [Mod]
  • Posted about 18 years ago
  • 2 downloads

Version 3.5.5 Beta5 of Martigen's Monster Mod by the MMM team. This version features an assortment of new and variant creatures, but more importantly the scripts have been overhauled. They are more efficient with less overhead. This is an OMOD file, so