Total War: Warhammer 2 Mods

Best mods

Morathi - Dark Magic Expanded

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

Morathi is one of the greatest spell casters in the Warhammer universe, let alone among the Dark Elves, but you wouldn't know it from the two spells she has at her disposal in battle. This mod aims to make Morathi the force of darkness she truly is by supplying her with a full arsenal of six dark arts spells. Not only that, but Morathi's versions of these spells are buffed and she gains various additional strengths from winds of magic and more to make her a truly malicious magic force.

Sebidee & Ado's All Factions Officers

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

Adds unique officers to each unite, with special appearances that match the overall theme of the unit.

Willemsen's Knights of the Empire

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

This mod adds 30 new knightly orders to the Empire.

Dust & Smoke Mod

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

This mod aims to take advantage of all the combustible weapons and break up of firmament that should be happening in your chaotic Warhammer battles. All gunpowder weapons, fire breath, and horses charging through the land kicks up dust and smoke to make the whole spectacle of the conflict that much higher quality.

Easier Trade

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

This mod decreases the requirements for successful trading.

Willemsen's: Lizardmen Expanded

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

Get ready to diversify your Lizardmen armies for days. This mod adds seven new units for the Lizardmen faction to use in combat, including several skink variations, sauruses, and horned ones with spears to name a few. As a bonus, you also get the blessed variations of all of these new units to ensure you get all of the quality of the Lizardmen forces to go with your new army recruits.

The Empire (ME)

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

All of the factions introduced in Warhammer 2 feature rather unique economic mechanics. This mod aims to offer some of that intrigue to the empire as you step back into or aim to stop the tracks of the iron-girded boots of Karl Franz. Between new mechanics regarding territory rule, taxes, leadership style, and more, the Empire takes on an all new level of interest that will have you fighting harder than ever to unite the countryside under one glorious banner.

Better Garrisons ALL FACTIONS 2.0

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

Improves and strengthens base garrisons for all factions.

Unit Formations

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

Adds special battle formations for units to assume.

Sebidee's Altdorf Company of Honour

  • [Mod]
  • Posted over 8 years ago
  • 3 downloads

Adds a new lore-friendly unit of Altdorf Halberdiers for the Empire.