Unreal Tournament III Mods

Best mods

The Mutator Weeks

  • [Mod]
  • Posted almost 18 years ago
  • 1 download

A collection of mutators by Shee Labs Game Development.

Capture the Flag++ (Beta1)

  • [Mod]
  • Posted almost 18 years ago
  • 1 download

This mod by Shee Labs Game Development extends the regular Capture the Flag rules. See File Details for more info.

Unreal Development Kit January 2010 (Beta)

  • [Tool]
  • Posted over 16 years ago
  • 1 download

The January 2010 UDK.

Armored Core Mech

  • [Mod]
  • Posted over 13 years ago
  • 1 download

Aarmored core Mech skyins and weapons Instruction in rear.txt Contents Customchar / sound and custom Weapons Scrit INI and INT/ESN Unreal tournament 3 v2.1 requerides

CTF-Syrinx 1.0

  • [Map]
  • Posted about 18 years ago
  • 1 download

A Capture the Flag map by By-Tor61.

Sanctum (Alpha)

  • [Mod]
  • Posted about 17 years ago
  • 1 download

This mod from the Sanctum Team is a first/third person tower defense game in an epic science fiction world.

Leviathan 1.0

  • [Mod]
  • Posted about 17 years ago
  • 1 download

This mod from I'll Form The Head Studios is a 3rd person flying-shooter total conversion for UT3. It has you play as an alien where you take control of an alien Drone and soar through the sky-high city of Arteria.

TikiWiki 1.2.6

  • [Mod]
  • Posted about 17 years ago
  • 1 download

This mod from Infinity +1 is set on the island of Ahi’Wai. Two tribes, the Sariswati (Water Tribe) and the Ignatus (Fire Tribe), are struggling as the resources they require to survive are dwindling mysteriously.

Relic Madness (Beta 2)

  • [Mod]
  • Posted about 18 years ago
  • 1 download

Beta 2 of the Relic Madness mod by Xaklse. The changes for this version are new textures and some bug fixes.

Defend Unreal Territories PreBeta1-Fix2 (r567)

  • [Mod]
  • Posted over 16 years ago
  • 1 download

Defend Unreal Territories is a new gametype for Unreal Tournament 3. The concept was created taking inspiration from Warcraft Tower Defense. The goal is to prevent hordes of monsters from reaching an objective.