Many thanks to DICE for introducing me to the term “rubber-banding”, which refers to high latency causing players to skip back and forth when trying to move across a map. This is an issue that’s been particularly prevalent in Battlefield 4 recently, and DICE have identified fixing the problem as a main priority in a post on Battle.net.
The post reads as follows.
We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players.
Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.
As soon as we know the exact timetable, we’ll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.
DICE ask players to stay tuned to official channels for further updates. We’ll have more as soon as any official patch or fix is announced.

Loading comments…