Heroes of Might and Magic: Olden Era has hit the ground running, successfully revitalising the Ubisoft-owned fantasy turn-based strategy-RPG series. That said, it’s released into early access, so plenty of patches and bigger updates will be coming in the future. With this page, you can keep track of every HoMM: Olden Era patch and update released so far.
Published by Hooded Horse (in collaboration with Ubisoft) and developed by the passionate team at Unfrozen, the latest HoMM delivers what longtime fans of the series wanted for years while implementing several modern upgrades (beyond the looks) and quality-of-life enhancements. Its narrative campaign and new modes also expand the IP’s horizons, and considering it’s still in Steam Early Access, we’re expecting more of the good stuff in the future.
Heroes of Might and Magic: Olden Era Latest Patch Notes - Patch #11 (v. 0.80.31)
Heroes of Might and Magic: Olden Era’s latest patch is Patch #11 (v. 0.80.31), released on July 6. It has a strong focus on balancing faction mechanics, fixing exploits, and improving the overall gameplay. You can read about the key changes, fixes, and additions below:
- Necromancy. We have completely reworked the core logic for raising undead after combat. You can now raise enemy units into undead even if you did not have creatures of that exact tier in your army. Along with this, the energy cost to raise creatures has significantly changed, and we have added helpful elements to the UI, including the ability to manually recycle fallen enemies into Necromantic Energy directly in the combat results window.
- Other Faction Skills. Changes have been made to Schism’s “Abyssal Communion” (the effect now applies to non-Schism faction units as well), as well as to Hive’s larvae mechanics, shifting their gameplay focus toward their explosive potential.
- Battle Magic and Summon Avatar. Following recent balance adjustments and nerfs to Might heroes, Mages have significantly solidified their position. We are reverting the base stats of “Battle Magic” to their original values. The heavily debated “Summon Avatar” skill has also been adjusted — the base version is weakened, but you will now have more options for situational upgrades via its sub-skills.
- New “Tournament” Win Condition Templates. New competitive templates have been added to the random map generator — Jebus Tournament and Outcast Tournament, featuring uninterrupted simultaneous turns, alongside the hybrid templates called Mix and Galaxy.
- Template Rotation. The template rotation pool has been updated for both Classic Mode and Single Hero Mode, and the faction pick-and-ban order between players has been slightly adjusted.
- Bug Fixes. Among other fixes, we eliminated an exploit that allowed Temple players to infinitely gain resources on the Global Map, resolved an issue with incorrect Dungeon dragons alternative attack damage, and fixed errors related to loading multiplayer saves.
- Reminder: Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you’re playing on, risking a platform-wide ban. Don’t jeopardize your account for a dubious advantage — play fair!
Heroes of Might and Magic: Olden Era Roadmap of Updates for 2026
Hooded Horse and Unfrozen have now shared a complete roadmap of what to expect from Heroes of Might and Magic: Olden Era in the coming months and well into 2027:
Below we’ll be collecting every patch and major update released so far with a link to the respective patch notes:
| Patch Notes | Release Date |
|---|---|
| Patch #1 (v. 0.80.09) | 1 May, 2026 |
| Patch #2 (v. 0.80.10) | 2 May, 2026 |
| Patch #3 (v. 0.80.11) | 3 May, 2026 |
| Patch #4 (v. 0.80.12) | 5 May, 2026 |
| Patch #5 (v. 0.80.13) | 8 May, 2026 |
| Patch #6 (v. 0.80.14) | 13 May, 2026 |
| Hotfix (v. 0.80.15) | 14 May, 2026 |
| Patch #7 (v. 0.80.16) | 21 May, 2026 |
| Patch #8 (v. 0.80.18) | 1 June, 2026 |
| Patch #9 (v. 0.80.19) | 2 June, 2026 |
| Hotfix (v. 0.80.20) | 4 June, 2026 |
| Patch #10 (v. 0.80.24) | 18 June, 2026 |
| Patch #11 (v. 0.80.31) | 6 July, 2026 |
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