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Transport Fever VW Beetle 1968

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Get ready to bring a truly classic car into use in your transport empire. This mod features the classic and fantastic 1968 Volkswagen Beetle for use on your city roads. This car comes in several colors to allow a little bit of variation between its drivers on the road and becomes available from the obvious 1968 up until 1999.

Transport Fever Curved train stations

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

Having a bit of a time trying to work out train stations on uneven land? Now there's a rather eloquent solution to the problem. This mod allows for curved train stations that can be bent to adhere to whatever land you put it on. This takes a lot of stress out of trying to find the exact proper stretch of land for your station when you can just bend the station to fit whatever your needs are.

Transport Fever Kanshi's modern main station

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

This mod brings a classic modded structure from Train Fever over for use in Transport Fever. It features a fantastic new passenger train station with a length that can be adjusted and platforms that can be double-allocated, depending on how you want the station to run.

Transport Fever Power based steam and diesel fume emission

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Ever notice that less powerful steam producing locomotives produce the same volume of emissions as stronger ones? You're not the only one that may have found this weird. This mod features a fix to the situation that bases the volume of smoke emitting vehicles off their power rating to ensure that the output is more realistic in most cases.

Transport Fever US Modern Locomotives Reversed

  • [Mod]
  • Posted over 9 years ago
  • 1 download

It's a rather common practice to see several locomotive engines on a train set in forward and reverse orientations to give the overall set more stopping and acceleration power in either direction. However, this function doesn't appear in Transport Fever for some reason. This mod is a fix to half the situation. It adds this function for many of the North American engines.

Transport Fever TGVP La Poste

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Take on one of the more popular railway machines in the French countryside! This mod offers up the TGVP electric locomotive of the French National Railway Company. This fantastic multi-car cargo train can haul it through the land, bringing your fine industrials to their their destination in a jiffy. Enjoy this fantastically complex piece of machinery form 1984 onward.

Transport Fever Disable all vanilla transport

  • [Mod]
  • Posted over 9 years ago
  • 1 download

There are so many mods for Transport Fever! By this point we're convinced that more than a few of you have assembled impressive fleets of your own that far overcome the standard builds by way of mods. Why not live in a world where you have just your modded acquisitions to choose from without those silly vanilla options? With this mod you can. It disables all vanilla transport making only your modded vehicles and equipment available for use.

Transport Fever Mercedes-Benz O 405

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Get a little extra class in your local transport fleet! This mod adds the popular Mercedes-Benz O 405 bus in two variants. Utilize the standard or extended articulated version to cart your passengers around in a sleek and classic style. These fine buses will become available from 1984 onward.

Transport Fever Logos Nahverkehr Sachsen

  • [Mod]
  • Posted over 9 years ago
  • 3 downloads

Want to add a little extra authenticity to your east German area of transport? This mod might help. It adds a bunch of logos local to the region of Saxony that represent various companies of transportation in the area. Use them as you like on your vehicles and machines to give a personal regional taste to various equipment in your transport empire.

Transport Fever Snow Mountains

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Want to put some white caps on those magnificent hills and mountainsides you see all around? Then this is a great way to go about it. This mod works with most maps to add some snowy mountains to the landscape. It works with treelines and even randomly generated maps to give you a cool, wintery look in certain areas of your geography as you wish.

Civilization VI Smoother Difficulty

  • [Mod]
  • Posted over 9 years ago
  • 11 downloads

Ever get frustrated by the fact that higher difficulties contain the risk of the enemy just running you down with a surplus of units in the early game? This mod aims to balance difficulty by taking ridiculous unit bonuses away from the AI while supplying it with appropriate alternative bonuses to make it a threat throughout the entire game. This is Civilization after all. A higher difficulty shouldn't only mean the AI employs the Zerg Rush tactic.

Civilization VI Alternative Civilization Colours

  • [Mod]
  • Posted over 9 years ago
  • 5 downloads

Feel like the colors of the vanilla civs look a little off or do you just feel like changing things up a bit? No problem. This mod introduces new and befitting colors of nearly every civilization in the game, save for a handful that were considered fine as is. It is a subjective improvement, but if you're not happy with any color, this one also provides instruction for making your own changes to the colors of any given civ to to best fit your tastes.

Civilization VI Sikh Civilization

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

This makes a new civilization, the Sikh Empire under of Pakistan and West-India under Ranjit Singh, available for selection and play. The Civ makes use of the river lands, gaining extra production toward districts placed riverside, not to mention gaining Follower Belief bonuses from religions with at least one follower in a Sikh city. The Sikh drainage system replaces the Granary with increased bonus food and housing and the Sikh Sepoy is an industrial era infantry that will gain faith for your nation from defeated enemies. Ranjit believes in a strong economy and enjoys Civs that boast lucrative trade, but will not tolerate those who settle near his lands. Will you be able to guide the Sikh nation to victory?

Civilization VI Lumbermills for Rainforests

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Rainforests have trees. Realistically you should be able to cut these trees down and use them as resources like any other wood. So why can't you build lumber mills on rainforest tiles? There's no reason you shouldn't be able to and with this mod you will. It allows you to build the lumber mill tile enhancement on any rainforest tile and make use of that sweet foliage to fuel the production of your empire.

Civilization VI Research Reminder

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Why spend precious science on research that you could easily finish with a Eureka and save yourself the resources for something far more important? If you fear forgetting to make the change in your research that will allow you to save time later, this mod is a great option. It supplies a reminder that notifies you to switch tech research when you're 50% complete (enough to finish with a Eureka, 40% in regard to China). Save time and dominate your Science tracks with careful planning and this handy notification.

Civilization VI Reformation Victories

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Tired of seeing the same old victories again and again? Longing for a new conquest? You've come to the right mod. This one offers up a handful of new objectives to allow you to pursue new goals among your human and AI adversaries. You can choose from Economic, Territorial, Metropolis, and Diplomatic victories, each with distinct goals that will challenge you to work your Civ in new ways, complete with new policies and city projects built towards achieving each of these new goals.

Civilization VI Moar Units Mod

  • [Mod]
  • Posted over 9 years ago
  • 9 downloads

Get ready to take your armies even further than ever with a grand slew of new general and unique units for nearly every civilization in the game. Between macemen, bowmen, healers, snipers, riflemen, ships, and planes to name a few, this mod offers an overabundance of new choices when fielding your armies for battle on the untamed lands of Civilization VI.

Civilization VI Historical Religions

  • [Mod]
  • Posted over 9 years ago
  • 2 downloads

Civilization VI includes a lot of major religions, but it comes nowhere near hitting all of them. This mod aims to deliver just a bit further on the religious front. It adds a wealth of new historical, modern, and indigenous religions for selection, as well as updating Civilizations who would have a preference for those religions.

Civilization VI Quo's Rocketboots

  • [Mod]
  • Posted over 9 years ago
  • 1 download

Always feel like you're just short of your goal, or that the nerf to roads has hit you and your fellow players just a little too hard? Then maybe it's time to up the mobility a tiny bit to get things done. This mod adds +1 movement to every unit in the game, allowing everyone to get just a little bit more done per turn while not quite breaking the game. Also includes instructions to change the movement speed of units of your choice for extra customization.

Civilization VI YnAMP - Yet (not) Another Maps Pack

  • [Mod]
  • Posted over 9 years ago
  • 130 downloads

Want to play a ludicrously sized game? Want to duke it out with more than 50 other civilizations? Interested in some awesome preset maps? No problem! This mod offers everything above and more in a extensively content-rich map size and option pack that will have you taking on the most epic of worldly conquests.